DIGITAL SENSATIONS. Space, Identity, and Embodiment in Virtual Reality eBook

Artinborgo.it DIGITAL SENSATIONS. Space, Identity, and Embodiment in Virtual Reality Image
Virtual reality is a technological reproduction of the process of perceiving the real, yet that process is filtered through the social realities and embedded cultural assumptions about human bodies and space held by the technology's creators. Digital Sensations looks closely at how the "lived" world is affected by representational forms generated by communication technologies, especially digital and optical virtual technologies.Through critical histories of the technologies of vision, light, space, and embodiment, Ken Hillis traces the often contradictory intellectual and metaphysical impulses behind the Western transcendental wish to achieve an ever more perfect copy of the real. He advocates that current and proposed virtual technologies reflect a Western desire to escape the body. Because virtual technologies are new, these histories also address unintended and underconsidered consequences flowing from their rapid dissemination, such as commodification and the alienation of new forms of surveillance.Ken Hillis is assistant professor of communication studies and adjunct professor of geography at the University of North Carolina at Chapel Hill.
DATE DE PUBLICATION 1999-Dec-14
ISBN 9780816632510
TAILLE DU FICHIER 5,14 MB
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Digital Sensations by Ken Hillis · OverDrive (Rakuten ...

Digital Sensations looks closely at the ways representational forms generated by communication technologies-especially digital and optical virtual technologies-affect the "lived" world. Ken Hillis's penetrating perspective on the cultural power of place and space broadens our view of the interplay between social relations and technology.

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1. A Critical History of Virtual Reality 2. Precursive Cultural and Material Technologies Informing Contemporary Virtual Reality 3. The Sensation of Ritual Space 4. Sight and Space 5. Space, Language, and Metaphor 6. Identity, Embodiment, and Place—VR as Postmodern Technology Epilogue: Digital Sensations Notes References Index

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